Check out my personal art work HERE
June 2008 – Present
-Was lead vehicles/weapons guy on Rage. A new IP. Also working on 3 other projects currently unannounced.
April 2007 – May 2008
-Was responsible for creating assets for environments and building out the worlds for Ghostbusters: The Video Game.
April 2005 – April 2007
-Part of a small prototype team as a lead character artist on a new IP, we successfully got funded. Worked on Fracture as a weapons/props arts. Also worked on the MechAssault franchise.
Aug 2004 – April 2005
- Responsible for Art direction